Each player chooses their force, as described on pages 4-9 to an equal point’s value agreed before the game.
Set up terrain as described on page 9.
Both players roll a D6 – the player with the highest score chooses one of the table edges. He then selects a warband in his force and rolls a D6.
On a score 1-4, the warband is placed within 12”/28cm of the table edge, within 6”/14cm of the hero leading it. On a score 5-6, the warband may be placed anyway on your half of the table.
Both players roll a D6. The player with the highest result has priority in the first turn.
The game lasts until the end of a turn in which one force has been reduced to a quarter (25%) of its starting number of models, or below, at which point, the force that has scored the most Victory points wins the game. If both players have the same number of victory points, the game is a draw. Victory Points are scored in the following way:
- You score 1 Victory Point if the enemy force is broken at the end of the games. If the enemy force is broken and your force is unbroken, you instead score 3 Victory Points. Also, if the enemy force was broken before yours, you gain 1 Victory Point.
- You score 1 Victory Point for causing one or more Wounds on the enemy leader (Wounds prevented by a successful Fate roll do not count). If you kill the enemy leader, you instead score 3 Victory Points.
- You score 1 Victory Point for causing every Wound caused by your leader (Wounds prevented by a successful Fate roll do not count).
- You score 1 Victory Point for each of your Heroes still alive at the end of the game.