Saturday, 24 December 2011

Merry Christmas Everyone!

Just wishing everyone a Merry Christmas, I hope you have a good day and get what you want!

Chris

Tuesday, 20 December 2011

The Cursed Path to Moria - Dwarves vs. Haradrim

“We’ve spotted a Haradrim Camp across the plains, Balin,” Múrin told Balin. “We came back to warn you of the danger.” Balin looked troubled by the idea of Haradrim being this far North. “They fly the banners of the Serpent Lord and the Merchant King.” Balin sighed, turning to face Múrin. “Prepare the troops for battle,” he ordered, and Múrin nodded. “I will cut through their army by myself if it means we will reach Moria.”

Scenario – Contest of Champions:
Forces:
Good:
- Balin (Leader)
- Múrin and Drár
- The Raiders of Moria – 24 Dwarf Warriors with Shields
- The Goblin Hunters – 16 Dwarf Warriors with Dwarf Bows
- Balin’s Guard – 7 Khâzad Guard
- Balin’s Herald – 1 Dwarf Warrior with Banner
Evil:
- The Golden King (Leader)
- Suludân
- The Serpent’s Champion – Haradrim King with War Spear on Horse
- The Knight’s of the Serpent – 6 Haradrim Raiders with War Spears
- The Spear’s of the Serpent – 6 Serpent Guard
- The Abrakhân Rabble – 30 Haradrim Warriors with Spears
- The Scorpion Archers – 21 Haradrim Warriors with Bows

Deployment:
The Haradrim Archers split into a group of 7 and 14, the group of 14 deploying North, the group of 7 deploying South, whilst the rest of the army formed ranks in the centre, the cavalry behind the infantry.
All but two of the Dwarf archers deployed in the North with Drár, the two archers left deploying South. 5 Dwarf Warriors also went North, the rest deploying with Balin, Múrin and the banner in the South.

The Haradrim marched forwards at a word from their leaders, the Knight’s of the Serpent and the Serpent’s Champion loitering at the back so as not to be shot at. The Dwarves steadily walked towards them, bows raised to prepare a volley. 3 poison tipped arrows hit their targets, one piercing the armour of a Raider of Moria, whilst Drár’s expert shooting killed a Scorpion Archer, one of the Abrakhân Rabble also lay dead. Balin nodded as he saw this, glad his comrade had been avenged.

One of the Southern Archers was too scared to climb over the hedge in his way, leaving his friend by himself as his allies marched forwards, and found himself being yelled at by Balin. Another of the Abrakhân Rabble fell to the Goblin Hunters, but the Dwarves were protected by their thick armour.

The lonely Dwarf, realising he’d been abandoned, rolled clumsily over the hedge to try and catch the others up, as they continued their marching. Another Raider of Moria was slain by a poisoned arrow, but not before five of the Abrakhân Rabble were slain, one by Drár.

The Haradrim reformed their lines after their recent casualties, as the Dwarves spread out, revealing their true number. The Spear’s of the Serpent did not falter, ready to lead by example. Drár raised his voice to be heard over the pounding of feet, “Bring down the riders! Do not let them reach our lines!” The blood-curdling cry of a Khâzad Guard filled the air as poison made its way through his body, and he collapsed on the floor. Another Dwarf cried out as well, as the Scorpion Archers in the North killed another. The Dwarf was avenged, as five of the Goblin Hunters shot the Haradrim, an arrow shooting into his eye. Drár’s bow pierced the flank of a horse, crushing the rider under the weight, and the Dwarf army laughed at the pathetic Haradrim. This distracted the remainder of his archers, who only managed to kill another horse and one of the Abrakhân Rabble.

The Dwarves raised their shields as the Haradrim crashed into them, the Golden King and Suludân at each flank. Drár grinned – a perfect opportunity to shoot the Haradrim Raiders. The Southern Scorpion Archers aimed their bows at the closest Dwarves, shrugging their shoulders casually as their arrows pierced the thin cloth of the Haradrim Warrior they fighting. One of the Northern Dwarves was also slain, leaving one by himself. Drár killed another rider, as the Goblin Hunters killed the dismounted rider and 2 more of the Scorpion Archers. The Golden King killed a Khâzad Guard, whilst Balin beat back his opponent. A trapped Haradrim Warrior went into a frenzy, beating off three Dwarves and slaying one. 3 Khâzad Guard had fallen, taking 3 Haradrim Warriors and a Serpent Guard with them.

Balin watched the frenzied Haradrim leap at the Dwarves around him, as the Knight’s of the Serpent charged into a few unlucky Dwarves. Drár watched the lonely Dwarf deflect the blades of three Haradrim archers with his shield, as arrows flew through the air. Three Dwarf archers were slain, two of the Haradrim shot down in return. Balin and the Golden King both gave mighty cries as they launched into combat. Balin gave a mighty heave of his axe in the attempt to slay the Haradrim Warrior he was fighting, but failed miserably. The Golden King, however, showed his enemies what he’s made of, killing two of the Raiders of Moria. Múrin’s strength also left him, as the Haradrim he fought proved too tough. The Haradrim, inspired by the Dwarves complete lack of strength, went on to kill the final 3 Khâzad Guard and 3 of the Raiders of Moria, losing two Warriors in return.


Kill count: Golden King – 3, Balin – 0.
Both heroes are left on 1 Might, they called Heroic Combats and Balin used a Might Point to win the Fight. The Dwarves need to get the archers into combat – their line has crumbled after losing 6 of their number. Múrin needs to perform Heroic combats with Balin, to help raise the kills, and the Haradrim need to press their advantage.
The Good side has lost 20 models – another 6 and they’ll be broken.
The Evil side has lost 25 models – another 8 and they’ll be broken.


The Dwarves surged forward, but they’d lost the stomach for a fight. Drár “Sharpshooter” led his archers towards the fight, four heading towards the Scorpion archers. The Haradrim counter-attacked, arrows flying through the air, the single Dwarf arrow failing to hit anything, and the Haradrim arrows unable to pierce the armour of the Dwarves. The Golden King and Balin gave another mighty cry as they attempted to carve their way through the enemy army. Two Dwarves were slain, leaving the Herald of Balin vulnerable, whilst Balin killed a Haradrim Warrior. Múrin also kills a Haradrim Warrior, Suludân killing two Dwarf Archers in return, with 2 Serpent Guard, 2 Haradrim Warriors and 3 Dwarves also falling.

The Dwarves start to lose hope, both Múrin and the Serpent’s Champion giving heroic shouts in an attempt to motivate their armies, the Champion’s slightly louder. Balin uses some of his willpower to stop himself being bribed. Drár challenged the Serpent Lord to single combat, as Balin ran to save his herald. Three Dwarf archers fled, the last sacrificing himself in an attempt to delay Haradrim reinforcements, slaying one as he did. Blade deflected axe, as the Serpent Lord barely managed to beat back his rival, wounding him twice with a mighty cry. Destiny decided Drár was still needed, and protected him. Balin ripped through one of the Southerners, as the Golden King killed his herald. 3 Dwarves fell, as did a Haradrim Raider, 3 Warriors and one of the Serpent Guard.


Kill Count: Golden King – 6, Balin – 2.
Neither hero has any Might Points, Balin has 1 Will, Múrin has lost a Might Point, Drár a Fate and a Wound, whilst the Haradrim King and Suludân are both on 1 Might. The Dwarf Banner Bearer was slain, but both forces are broken, and the Golden King has all his Will Points remaining.


The Haradrim King, the Serpent Lord, Múrin and Drár all shout loudly, but the Southerners have the louder voices, and they barely rally their troops before attacking the enemy. 3 Dwarves turn and run, with no Haradrim fleeing. Balin leaps at the Golden King, as Suludân is surrounded by angry Dwarves and Drár. Múrin was protected by his shield, when four of the Haradrim and the Serpent’s Champion attacked him. Drár gave two Mighty cries, his axe beheading the ill-fated Serpent Lord, whilst Balin wounds a fated Golden King. 3 Dwarves and 3 Haradrim also fell in combat.

Múrin gave another mighty cry, as he launched himself at the Serpent’s Champion, Balin attacking some of the Southerners as a Dwarf sacrificed himself to the Golden King. 8 Haradrim fled at the sight of the Serpent Lords corpse, but the rest attempted to avenge their lord. The Golden King easily killed the sacrifice, whilst Balin was cut down by vengeful Haradrim, fate unable to help him from the multiple poisoned wounds. 3 Haradrim fell in revenge, one from Drár, but it was too late – the Dwarves turned and fled.

At this point the game ended, as Evil had a Major Victory and Good could do nothing about it.

Final Kill Count:
Golden King – 7, Balin – 2.
Evil Major Victory.

Warrior of the match goes to.... Drár!
Not only did Drár kill more Warriors than the Champion, Balin, but he also managed to kill Suludân.

Dwarves:
Thoughts:
That wasn’t the plan. Drár’s final kill count was 6 or 7, so he would have been a better champion than Balin. Next time I’ll throw my archers into combat sooner, so that they’ll have the chance to help surround the enemy, or just stick them in my shield-wall and swarm the enemy. Múrin and Drár proved that they are incredibly good support heroes, and I needed to bait the Haradrim into coming after me, to allow the archers to trap them. All in all it was a good game and the Haradrim deserved the win they got, although their ability to win tied fights when the Fight Value was equal was incredibly annoying. I may take out 4 of the archers and replace them with Dwarves with Shields. Splitting up the archers would also have helped, maybe into a group of 11 with Drár, and a group of 5.
Plans for the future:
Múrin and Drár are staying in the army, I’ll probably replace Balin and the Banner Bearer with the King’s Champion, or switch to Khâzad-Dum and use Flói, a King’s Champion and either Mardin or a Dwarf Captain with Shield. Also, some Iron Guard will come in handy; I’ve played against them with Haradrim and seen the devastation they can cause to a Haradrim army.

Harad:
Thoughts:
The plan kind of worked, the Dwarves were meant to trap my warriors so I could charge them with my Raiders, but the Haradrim killed too many too quickly. I liked the combination of heroes, backed up by a horde of warriors, worked well. The Serpent Guard proved useful, as did the Golden King. I took a risk with my Haradrim archers, by staying in a shooting war, but in the end it paid off. I still should have moved them towards the combats sooner – I’ll blame the hedge that was in the way. I may have to take out one of the archers though and use the points to buy others spears. Admittedly it would only have helped a couple of times but it may have been necessary, and so that will be sorted out soon. Balin did have a bit of bad luck, using a might point to win a Heroic Combat and then failing to wound, as well as being killed by a Serpent Guard. I should’ve made Múrin or Drár flee when I had the chance, but I wanted to remove Balin, who kept rolling high for his courage rolls (8 or 9). Both of our armies were heavily reduced, and if it was a war of attrition it would have been close, but in the end it was who’s Champion had the most kills, and that was the Golden King, so victory went to the Haradrim.
Plans for the future:
I need something that can crack open heavily armoured units, and while the Raiders do that half the time, more is needed. I may drop a couple of Haradrim Raiders, or downgrade the King to a Captain, take some spears on the Haradrim archers and add in some Merchant Guard. The Chop! Special rule of the Golden King proved invaluable (along with his many attacks). A Wraith may have helped in some situations (such as sapping Balin’s Will), but I don’t think it’s necessary for my army yet.

“Take it,” the Golden King said to the Abrakhân Rabble. They obeyed and quickly picked up the corpse of Balin, giving the axe to the King, who turned his iron gaze upon the Serpent’s Champion. “Do you swear loyalty to me?” he asked the Champion, who nodded gravely. “Good. Now I want you to take his mask,” the Golden King pointed at the head of the previous Serpent Lord. “You are to take his place, and become the new Serpent Lord.” He hid his smile and the Champion walked over to the head, taking the mask as he was told. “Today has been a profitable day, for the both of us.” The Champion nodded and the Golden King was carried away from him.

“Dain said reclaiming Moria would be a bad idea,” Múrin said to Drár as they watched the Dwarf survivors flee to the Lonely Mountain. “It’s just as well we warned them about the Haradrim Camp, otherwise they’d all be dead or slaves, at least this way a few of them have been spared,” Drár replied as they spotted the Haradrim Camp. Drár gave a howl of grief and anger and charged towards it. “Drár!” Múrin called after him. “Drár! Come back! Drár!” He muttered a curse under his breath, and charged after Drár.

Thursday, 15 December 2011

Home made Campaign

Here are the rules for a Campaign I made - enjoy:

Home-made Campaigns:

At the start of the campaign, nominate one player to be the “attacker” and the other the “defender”. This campaign has been designed for 1000 point armies, although can be used with different sized forces. The Attacker also has an additional 1/4 (250) of the points for “siege” scenarios, which does not count towards the main force and must include at least one hero. At least half of the points must be spent on Warriors, unless within 20% of the model limit.

The Defender chooses 600 points (3/5 with alternate points) of his force to be force 1 and 400 points (2/5 with alternate points) to be force 2. Both forces must include a hero.
The Attacker chooses 500 points (1/2 with alternate points) of his to be force 1 and 500 points (1/2 with alternate points) to be force 2. Both forces must include a hero.

When choosing armies, the model limit is applied to the whole army. So if the total points limit is 1,000, then the overall model limit would be 75. However, to find the model limit of the individual forces, divide the total points by 2 and consult the chart in Legions of Middle Earth. This means if the total limit is 1,000, then half of that is 500, meaning that each separate force must have 3-50 models.

If playing with different points, both sides must choose an equal number of points, although the attacker will gain an additional 1/4 of the points for any “siege” scenarios, which must include at least one hero. At least half of the points must be spent on Warriors, unless within 20% of the model limit. Siege forces may have up to 25 Models.

- Minor Heroes:
Between one and four single-wound Warriors from each army must count as a Hero (at 1000 Points, at 750 and below the maximum is reduced to three), following all of the normal rules for Heroes, as well as gaining 1 of each of Might, Will and Fate, for an additional 15 points per model. Suitable names should be given to each to prevent confusion.
Games of over 750 Points require 2 Minor Heroes to take the place of 1 “ordinary” Hero. For every 250 Points over 1,000, an additional Minor Hero may be taken.

Linking the Campaign:
At the end of each game they participate in, all heroes in the army may attempt to recover any Might, Will, Fate, Courage and Wound lost in any previous game. All are recovered on a 4+, apart from Courage, which is regained on a 3+. Might points can be used to influenced any of these rolls, but must be recovered after the next battle the Hero participates in.

If a Hero was reduced to 0 Wounds they must recover their wound(s) first, before recovering up to half (rounding down) of their Might, Will, Fate and Courage, with a -1 to each of their rolls, apart from their wounds.

Heroes who flee count as losing an additional 3 Courage (to a minimum of 1) and 1 Wound to what was lost during the battle.

Heroes that are killed and fail to recover at least 1 wound at the end of a battle may not participate in any battles that follow, they are dead.

Optional rule - Dead Warriors:
At the end of every game, roll a D6 for every Warrior that has died. On the roll of a 1, the Warrior is dead and may not be used again. On any other result, the Warrior is fine or has been replaced. Multiple wound Warriors must roll for each wound, and on a 1 that wound is permanently lost.

Victory Conditions:
To determine the winner, make a note of who wins each scenario and award them campaign points depending on whether they had a major or minor win. The person with the most campaign points at the end of the campaign wins.




Scenario One – The Lay of the Land – Major Victory = 1 Campaign Point, Minor Victory = 1 Campaign Point:

Scenario – A Clash of Piquets (LoME), 150 Points. Both armies must use models from “Force 2”.
Two armies are at war with each other, with both forces sending out scouting parties to find out the size of the enemy force and to work out what the land is like between. However, neither army considers what would happen if the enemy sends out scouts and if the enemy scouts met their own.

Addition Special Rules:
- Scouting Forces:
Both forces must be made up of Warriors (not Heroes), although they must include a single Minor Hero, from a single army list. Neither army may be more than 200 Points.


Scenario Two – Caught in a trap – Major Victory = 2 Campaign Points, Minor Victory = 1 Campaign Point:

Scenario – Dangers in the Wild (see below), Defender; 600 (3/5) Points, Attacker; 360 (5/8 of the Defender) Points. Both armies must use models from “Force 1”.
One of the Attackers scouting forces has been caught between two parts of the defenders forces, and must now fight their way out.

Objective:
Major Win (Small Force) – The enemy force is reduced to 75% of its starting numbers and your force is not Broken.
Minor Win (Small Force) - The enemy force is reduced to 75% of its starting numbers and your force is Broken.
Major Win (Large Force) – The enemy force is completely wiped out and your force is not Broken.
Minor Win (Large Force) – The enemy force is completely wiped out and your force is Broken.
Draw – Both forces achieve their objective in the same turn.

Set-Up:
The game is played on a board with lots of terrain. The larger force splits in 2, deploying each half within 12”/28cm of opposite board edges. The smaller force is placed between 18”/42cm and 24”/56cm of a board edge that the enemy has started on

Special Rules:
- Quick reactions – The smaller force automatically gets Priority on the first turn.
- Surprise attack – The smaller force’s points are always 5/8 of the larger force’s e.g. 5/8 of 400 (larger) is 250 (smaller).


Scenario Three – A Vantage Point – Major Victory = 1 Campaign Point, Minor Victory = 1 Campaign Point:

Scenario – The High Ground, 250 Points (1/4 of total). Both armies must use models from “Force 1”
As the Attacker’s scouting force retreats, they move over raised land and realize that it could prove useful in the upcoming war. However, the enemy army followed and think the same thing, and both fight for control.


Scenario Four – To Break the Defences – Major Victory = 3 Campaign Points, Minor Victory = 2 Campaign Points:

Scenario – Breakthrough (see below), Attacker 500 (1/2) points, the Defender has 400 (4/5 of the attacker) points of the main force. Both armies must use models from “Force 2”.
The Scouts of the attacking army have returned, and now take a larger portion of their army to fight the enemy, who hastily prepare defences to repel the attackers.

Objective:
Major Win (Attacker) – At least one of the attacker’s models makes it off the defender’s board edge and the attacking force is not Broken.
Minor Win (Attacker) - At least one of the attacker’s models makes it off the defender’s board edge and the attacking force is Broken.
Major Win (Defender) – The attackers force is reduced to 25% and the defending force is not broken.
Minor Win (Defender) – The attackers force is reduced to 25% and the defending force is broken.
Draw – Both forces achieve their objective in the same turn.

Set-Up:
The game is played on a board narrower than it is long. Terrain is placed near the edges of the board, leaving a road to go through the centre. The defenders set up within 6"/14cm of their board edge. The attackers set up within 12"/28cm of their board edge. Roll of to see who deploys first.

Special Rules:
- Ambush – The defending side automatically gets Priority on the first turn.
- The defenders – The defending side’s points are always 4/5 of the Attacking side’s e.g. 4/5 of 500 (attacker) is 400 (defender).


Scenario Five – To cut off Supplies– Major Victory = 3 Campaign Points, Minor Victory = 1 Campaign Point:

Scenario – Reconnoitre, 500 Points (1/2 of total). Both armies must use models from “Force 1”.
With winter on its way, both armies plan on getting as many supplies as possible before the war, and cut off their enemies in the hope of starving them into defeat.


Scenario Six – Assault on the first outpost – Major Victory = 3 Campaign Points, Minor Victory = 1 Campaign Point:

Scenario – Attack on an outpost, 400 Points (2/5 of total). Both armies use models from “Force 2”. The Attacker’s also gain 125 (1/2) Points of models from their “siege” army.
The Attackers have reinforcements, giving them a numerical advantage and causing the Defender’s to fall back to their first outpost, which is simply a few watchtowers with walls in between.

Objective:
Both forces must reduce the enemy force to 75% of their starting numbers. The game ends at the end of the turn where one force is reduced to 75%.
Major Win – The enemy force is reduced to 75% of its starting numbers and your force is not Broken.
Minor Win – The enemy force is reduced to 75% of its starting numbers and your force is Broken.
Draw – Both forces achieve their objective in the same turn.

Set-Up:
The game is played on a board 48”/112cm by 48”/112cm. Both forces start 12”/28cm onto the board. The Defender’s may have up to 24”/56cm of walls or barricades. Walls and barricades have a defence of 8 and 3 Batter Points. Terrain must be placed at least 6”/14cm away from the barricades and walls, and no closer than 6”/14cm to another terrain feature.


Scenario Seven – To the defences – Major Victory = 3 Campaign Points, Minor Victory = 2 Campaign Points:

Scenario – Meeting Engagement, 500 Points (1/2 of total). The Attacker selects his models from “Force 2”, whilst the Defender selects his models from “Force 1”.
The Defending forces have retreated to the defending forces after battling part of the enemy army. However, weary and tired, they come across another portion of the enemy army, and draw their weapons to make it through to their defences.


Scenario Eight – Break their spirits – Major Victory = 2 Campaign Points, Minor Victory = 1 Campaign Point:

Scenario – A Clash of Piquets, 300 Points (3/10 of total). The Attacker selects his models for “Force 1”, whilst the Defender selects his models from “Force 2”. The Attacking force may also use up 100 Points (2/5) of their siege forces.
The Defending army sent a small army out to delay the enemy forces, allowing their allies to retreat and protect their land.

Additional Special Rules:
- Knowledge of the land:
The Defending army knows the land far better than the attackers, and may place up to 18”/42cm of barricades/walls in the same way as normal terrain may be placed, as well as choosing which board edge they want. Barricades have a Defence of 8 and 3 Batter Points.


Scenario Nine – Creating terror – Major Victory = 2 Campaign Points, Minor Victory = 1 Campaign Point

Scenario – Contest of Champions, 400 Points (2/5). Both armies use models from “Force 1”.
The leaders of both forces wish to make a name for themselves by killing as much of the enemy army as possible. They hope this will cause some of the enemy to flee, and give them an advantage over the enemy.

Additional Special Rules:
- A fearsome reputation:
The leader of the winning army will gain the Terror special rule until the end of the campaign, unless they already have the Terror special rule, in which case it has a -1 modifier to it.


Scenario Ten – Battle for the Fortress – Victory = 5 Campaign Points:

Scenario – Siege, All Points (Total). The Attacker must use all of his army, including his Siege forces. The Defender must use all of his army. 500 (5/6 of Force 1) Points of the Defenders will defend the castle (known as the Defender’s Main army); the rest of the army (the remainder of Force 1 and the whole of Force 2) must be used as reinforcements (known as the Defender’s Reinforcements). The Attackers uses the whole of Force 1 as his reinforcements (known as the Attackers Reinforcements), whilst the rest of his overall army (including the siege army) will attack the castle (known as the Attackers Main army).
The Defending army has retreated to their castle, awaiting reinforcements, whilst the enemy mercilessly attack.

Objective:
Reduce the enemy to 15% of their starting numbers. If your force is not Broken when this is achieved, then you gain 1 additional Campaign Point.

Set Up:
Both forces deploy within 12”/28cm of opposite board edges, on a board which is 48”/112cm by 48”/112cm. The Defending force has a castle, which they must deploy in. There is limited terrain on the board (3 or 4 pieces).

Special Rules:
- Reinforcements:
The Defending army has some of their reinforcements rushing towards the battle, unaware that they are being followed by the enemy. At the start of Turn 4, roll a D6; on the roll of a 6, the Defender’s Reinforcements have arrived. Roll again at the start of every turn from that point on, adding 1 to the result rolled last. The Attacker’s Reinforcements automatically arrive the turn after the Defender’s.
- Death of the General:
Both forces must choose one hero to be their overall leader. If the enemy overall leader is slain before the end of the game, then your side gains an additional 2 Campaign Points. If it was your overall leader who killed the enemy’s, then this because 3 Campaign Points instead of 2. Also, if the enemy overall leader flees then your side gains 1 additional Campaign Point.
- Siege Equipment:
For every 10 models in the Attacker’s Main army, they may include one Siege Ladder, and they may include one Siege Tower for every 25 models. Also, one Siege Ladder may be included for every 15 models in the Attacker’s Reinforcements.

Wednesday, 14 December 2011

War of the Ring Army Lists - Good - Army Units








War of the Ring Army Lists - Good - Army Lists

The Fellowship:

Epic Heroes:
Gandalf the Grey
Gandalf the White
Boromir, Captain of the White Tower
Aragorn, Isildur’s Heir
Peregrin Took, Guard of the Citadel
Meriadoc, Esquire of Rohan
Legolas, Prince of Mirkwood
Gimli, Son of Glóin

Legendary Formations:
The Fellowship of the Ring
The Three Hunters

Allies:
The Grey Company, Rivendell, The Grey Havens, Lothlórien, Mirkwood, The Forest of Fangorn, Théoden’s Riders, the White Tower, the Fiefdoms of Gondor, Minas Tirith, the Rangers of Ithilien, the Dead of Dunharrow, Durin’s Folk, Erebor, the Wild Men of Drúadan, the Wanderers in the Wild, the Wizards, the Eagles and the Guardians of the Carrock.


Arnor:

Epic Heroes:
Arvedui, King of Arnor
Malbeth the Seer
Commander of Arnor

Legendary Formations:
Royal Guard of Arnor

Common Formations:
Warriors of Arnor
Rangers of Arnor
Hobbit Archer Militia

Allies:
Rivendell, The Grey Havens, Minas Tirith and Khazad-dûm.


The Grey Company:

Epic Heroes:
Aragorn, Isildur’s Heir
Elladan
Elrohir

Legendary Formations:
The Grey Company
The Dúnedain of Arnor

Common Formations:
Rangers of Arnor

Allies:
The Fellowship, Rivendell, The Grey Havens, Lothlórien, Mirkwood, The Forest of Fangorn, Théoden’s Riders, the White Tower, the Fiefdoms of Gondor, Minas Tirith, the Rangers of Ithilien, the Dead of Dunharrow, Durin’s Folk, Erebor, the Wanderers in the Wild, the Wizards, the Eagles and the Guardians of the Carrock.




The Shire:

Epic Heroes:
Aragorn, Isildur’s Heir
Gandalf the Grey
Peregrin Took, Guard of the Citadel
Meriadoc, Esquire of Rohan
Dúnedain Ranger

Legendary Formations:
Tom Bombadil

Common Formations:
Hobbit Militia
Hobbit Archer Militia

Allies:
The Shire may not ally.


Rivendell:

Epic Heroes:
Elrond, Master of Rivendell
Arwen Evenstar
Elladan
Elrohir
High Elf Marshall

Legendary Formations:
Rivendell Guard
Glorfindel, Lord of the West

Common Formations:
High Elf Regiment
High Elf Archer Regiment

Rare Formations:
High Elf Cohort

Allies:
The Fellowship, Arnor, the Grey Company, the Grey Havens, Lothlórien, Mirkwood, the Fiefdoms of Gondor, Minas Tirith, Durin’s Folk, Erebor, the Wanderers in the Wild, the Wizards, the Eagles, the Guardians of the Carrock and the White Council.


The Grey Havens:

Epic Heroes:
Cirdan of the Havens
High Elf Marshall

Common Formations:
High Elf Regiment
High Elf Archer Regiment

Rare Formations:
High Elf Cohort
Guardians of the Havens

Allies:
The Fellowship, Arnor, the Grey Company, Rivendell, Eregion, Lothlórien, Mirkwood, The Forest of Fangorn, Minas Tirith, the Army of the High King, the Dead of Dunharrow, Durin’s Folk, Khazad-dûm, the Wanderers in the Wild, the Wizards, the Eagles and the White Council.




Eregion:

Epic Heroes:
Elrond, Master of Rivendell
Gil-Galad, High King of the Elves
High Elf Marshall

Legendary Formations:
Rivendell Guard

Common Formations:
High Elf Regiment
High Elf Archer Regiment

Rare Formations:
High Elf Cohort
High Elf Knights

Allies:
The Grey Havens, Lothlórien, Mirkwood, The Forest of Fangorn, the Army of the High King and Durin’s Folk.


Lothlórien:

Epic Heroes:
Galadriel, Lady of Lothlórien
Galadriel, Protectress of Lothlórien
Celeborn, Lord of Lothlórien
Haldir, Guardian of Lórien
Elf Marshall

Legendary Formations:
Guardians of Calas Galadhon
Haldir’s Elves

Common Formations:
Galadhrim Regiment
Galadrim Archer Regiment
Wood Elf Warband

Rare Formations:
Galadhrim Knight Regiment
Guards of the Galadhrim Court

Allies:
The Fellowship, the Grey Company, Rivendell, The Grey Havens, Eregion, Mirkwood, The Forest of Fangorn, the Host of the Hammerhand, Théoden’s Riders, Minas Tirith, the Army of the High King, Durin’s Folk, Khazad-dûm, the Wanderers in the Wild, the Wizards and the Eagles.


Mirkwood:

Epic Heroes:
Thranduil, King of Mirkwood
Legolas, Prince of Mirkwood
Elf Marshall

Common Formations:
Wood Elf Warband
Mirkwood Stalkers

Rare Formations:
Mirkwood Sentinels

Allies:
The Fellowship, The Grey Company, Rivendell, the Grey Havens, Eregion, Lothlórien, The Forest of Fangorn, the Riders of Eorl, the Rangers of Ithilien, the Army of the High King, Erebor, the Wanderers in the Wild, the Wizards, the Eagles and the Guardians of the Carrock.


The Forest of Fangorn:

Legendary Formations:
Treebeard
Quickbeam
Beechbone

Common Formations:
Ent

Allies:
The Fellowship, the Grey Company, The Grey Havens, Eregion, Lothlórien, Mirkwood, the Host of the Hammerhand, Théoden’s Riders, Minas Tirith, the Army of the High King, Durin’s Folk, Khazad-dûm, the Wanderers in the Wild, the Wizards and the Eagles.


The Riders of Eorl:

Epic Heroes:
Eorl the Young
Commander of Rohan

Legendary Formations:
Eorl’s Knights

Common Formations:
Riders of Rohan Éored
Royal Knights
Outrider Éored

Rare Formations:
The Sons of Eorl

Allies:
Mirkwood and Minas Tirith. 



The Host of the Hammerhand:

Epic Heroes:
Helm Hammerhand
Commander of Rohan

Legendary Formations:
Helm’s Guard
Knights of Helm’s Deep

Common Formations:
Riders of Rohan Éored
Royal Knights
Oathsworn Militia
Oathsworn Bowmen
Outrider Éored
Rohan Royal Guard

Rare Formations:
The Sons of Eorl

Allies:
Lothlórien, Minas Tirith and Durin’s Folk.


Théoden’s Riders:

Epic Heroes:
Théoden, King of Rohan
Éomer, Marshall of the Riddermark
Éowyn, Shield-Maiden of Rohan
Erkenbrand, Captain of the Westfold
Théodred, Prince of Rohan
Meriadoc, Esquire of Rohan
Déorwine, Captain of the Royal Guard
Commander of Rohan

Legendary Formations:
The King’s Guard
Erkenbrand’s Riders
Théodred’s Knights
Grimbold’s Helmingas
Elfhelm’s Riders

Common Formations:
Riders of Rohan Éored
Royal Knights
Oathsworn Militia
Oathsworn Bowmen
Outrider Éored
Rohan Royal Guard

Rare Formations:
The Sons of Eorl

Allies:
The Fellowship, the Grey Company, Lothlórien, The Forest of Fangorn, the White Tower, the Fiefdoms of Gondor, the Rangers of Ithilien, the Dead of Dunharrow, Durin’s Folk, the Wild Men of Drúadan, the Wanderers in the Wild, the Wizards and the Eagles.


The White Tower:

Epic Heroes:
Boromir, Captain of the White Tower
Aragorn, Isildur’s Heir
Faramir
Peregrin Took, Guard of the Citadel
Commander of Minas Tirith

Legendary Formations:
Denethor’s Guard
Warden’s of the Keys

Common Formations:
Minas Tirith Warriors
Minas Tirith Archers
Minas Tirith Knights
Citadel Guards

Rare Formations:
Guards of the Fountain Court
Avenger Bolt Thrower
Battlecry Trebuchet

Allies:
The Fellowship, the Grey Company, Théoden’s Riders, the Fiefdoms of Gondor, the Rangers of Ithilien, the Dead of Dunharrow, Durin’s Folk, Erebor, the Wild Men of Drúadan, the Wanderers in the Wild, the Wizards and the Eagles.


Minas Tirith:

Epic Heroes:
King of Gondor
Steward of Gondor
Commander of Minas Tirith

Legendary Formations:
Guards of the King

Common Formations:
Minas Tirith Warriors
Minas Tirith Archers
Minas Tirith Knights
Rangers of Gondor
Citadel Guards

Rare Formations:
Guards of the Fountain Court
Battlecry Trebuchet

Allies:
The Fellowship, Arnor, Rivendell, the Grey Havens, Lothlórien, The Forest of Fangorn, the Riders of Eorl, the Host of the Hammerhand, Erebor, the Wanderers in the Wild, the Wizards and the Eagles.
  


The Fiefdoms of Gondor:

Epic Heroes:
Prince Imrahil of Dol Amroth
Forlong the Fat
Angbor the Fearless
Commander of Dol Amroth

Legendary Formations:
Blackroot Vale Archers

Common Formations:
Rangers of Gondor
Men-at-Arms of Dol Amroth
Foot Knights of Dol Amroth
Knights of Dol Amroth

Rare Formations:
Axemen of Lossarnach
Clansmen of Lamedon

Allies:
The Fellowship, the Grey Company, Théoden’s Riders, the White Tower, the Rangers of Ithilien, the Dead of Dunharrow, Durin’s Folk, the Wanderers in the Wild, the Wizards and the Eagles


The Army of the High King:

Epic Heroes:
High King Elendil
Isildur
Commander of Númenor

Legendary Formations:
Knights of Númenor

Common Formations:
Númenórean Warriors
Númenórean Archers

Rare Formations:
Rangers of Númenor

Allies:
The Grey Havens, Eregion, Lothlórien, Mirkwood, The Forest of Fangorn and Durin’s Folk.
  


The Rangers of Ithilien:

Epic Heroes:
Faramir
Commander of Minas Tirith

Legendary Formations:
Rangers of Ithilien
Osgiliath Veterans

Common Formations:
Minas Tirith Warriors
Minas Tirith Archers
Rangers of Gondor
Citadel Guards

Allies:
The Fellowship, the Grey Company, Mirkwood, Théoden’s Riders, the White Tower, the Fiefdoms of Gondor, Erebor, the Wanderers in the Wild, the Wizards and the Eagles.


The Dead of Dunharrow:

Epic Heroes:
Aragorn, Isildur’s Heir
Legolas, Prince of Mirkwood
Gimli, son of Glóin
Elladan
Elrohir
The King of the Dead

Legendary Formations:
The Grey Company
The Three Hunters
Court of the Dead King

Common Formations:
Warriors of the Dead

Rare Formations:
Riders of the Dead

Allies:
The Fellowship, the Grey Company, Théoden’s Riders, the White Tower, the Fiefdoms of Gondor, the Wanderers in the Wild and the Wizards

The Dead Walk Again:
Any Epic Hero from this army list may join formations of Warriors of the Dead and Riders of the Dead. Aragorn may also join the Court of the Dead King.




Durin’s Folk:

Epic Heroes:
Dwarf King
Dwarf Marshall
Múrin and Drár

Legendary Formations:
Múrin’s Guard
Drár’s Hunters

Common Formations:
Dwarf Warrior Kinband
Dwarf Archer Kinband
Dwarf Ranger Kinband

Rare Formations:
Khâzad Guard Kinband
Dwarf Ballista
Ered Luin Rangers
King’s Champion

Allies:
The Fellowship, the Grey Company, Rivendell, the Grey Havens, Eregion, Lothlórien, the Host of the Hammerhand, Théoden’s Riders, the White Tower, the Fiefdoms of Gondor, the Army of the High King, the Wanderers in the Wild, the Wizards, the Eagles and the Guardians of Carrock.


Khâzad-Dum:

Epic Heroes:
Durin, King of Khâzad-Dum
Mardin, Protector of Durin
Dwarf Marshall
Flói Stonehand, Loremaster of Moria

Legendary Formations:
Durin’s Guard

Common Formations:
Dwarf Warrior Kinband
Dwarf Archer Kinband
Dwarf Ranger Kinband

Rare Formations:
Khâzad Guard Kinband
Iron Guard Kinband
Vault Warden Kinband
Dwarf Ballista
Iron Guard Ancients
King’s Champion

Allies:
Arnor, Rivendell, the Grey Havens, Lothlórien and The Forest of Fangorn.


Erebor:

Epic Heroes:
Dáin Ironfoot, King Under the Mountain
Balin, Lord of Moria
Gimli, Son of Glóin
Múrin’s Guard
Drár’s Hunters
Dwarf Marshall
Múrin and Drár

Legendary Formations:
Múrin’s Guard
Drár’s Hunters

Common Formations:
Dwarf Warrior Kinband
Dwarf Archer Kinband
Dwarf Ranger Kinband

Rare Formations:
Khâzad Guard Kinband
Iron Guard Kinband
Dwarf Ballista
Moria Expeditionaries
King’s Champion

Allies:
The Fellowship, Rivendell, Mirkwood, the White Tower, Minas Tirith, the Rangers of Ithilien, the Wanderers in the Wild, the Wizards, the Eagles and the Guardians of the Carrock.


The Wild Men of Drúadan:

Legendary Formations:
Woses Warband

Allies:
The Fellowship, Théoden’s Riders, the White Tower and the Wizards.


The Wanderers in the Wild:

Epic Heroes:
Múrin and Drár

Legendary Formations:
Gildor’s Household
Glorfindel, Lord of the West

Allies:
The Fellowship, the Grey Company, Rivendell, the Grey Havens, Lothlórien, Mirkwood, The Forest of Fangorn, Théoden’s Riders, the White Tower, the Fiefdoms of Gondor, Minas Tirith, the Rangers of Ithilien, the Dead of Dunharrow, Durin’s Folk, Erebor, the Wizards and the Guardians of the Carrock. 



The Wizards:

Epic Heroes:
Saruman the White
Gandalf the Grey
Gandalf the White (may not be taken alongside Saruman)
Radagast the Brown

Legendary Formations:
The Council of Wizardry

Allies:
The Fellowship, the Grey Company, Rivendell, the Grey Havens, Lothlórien, Mirkwood, The Forest of Fangorn, Théoden’s Riders, the White Tower, the Fiefdoms of Gondor, Minas Tirith, the Rangers of Ithilien, the Dead of Dunharrow, Durin’s Folk, Erebor, the Wild Men of Drúadan, the Wanderers in the Wild, the Eagles and the Guardians of the Carrock.


The Eagles:

Legendary Formations:
Gwaihir

Common Formations:
Great Eagle

Allies:
The Fellowship, the Grey Company, Rivendell, the Grey Havens, Lothlórien, Mirkwood, The Forest of Fangorn, Théoden’s Riders, the White Tower, Minas Tirith, the Rangers of Ithilien, the Fiefdoms of Gondor, Durin’s Folk, Erebor, the Wizards and the Guardians of the Carrock.


The Guardians of the Carrock:

Legendary Formations:
Wardens of the Carrock

Allies:
The Fellowship, the Grey Company, Rivendell, Mirkwood, Durin’s Folk, Erebor, the Wanderers in the Wild, the Wizards and the Eagles.


The White Council:

Epic Heroes:
Elrond, Master of Rivendell
Galadriel, Protectress of Lothlórien
Gandalf the Grey
Saruman the White

Legendary Formations:
The White Council

Allies:
Rivendell, the Grey Havens, Lothlórien, Mirkwood, the Wanderers in the Wild, the Wizards and the Guardians of the Carrock.

Tuesday, 13 December 2011

First Post on Ye Olde Blogge

Hello all!

As you can probably see, this on the first post on the blog.

How I got into the hobby:
I first got into the hobby around 2002/2003 (I was 6 or 7), where I was in a book store and happened to see a few boxes of Lord of the Rings figures. At the time, I'd already tried to read the Lord of the Rings, and although I was unsuccessful, I had seen the first film and wanted to read the book again. So my parents bought me a box of Mordor Orc Warriors, a box of Warriors of Minas Tirith and some paints, and I already had a paint brush at home, so I was desperate to rush home and start painting, where I just put random colours on the Mordor Orcs, and a thick coat of silver on the Warriors of Minas Tirith, with some flesh and black cloth.
I decided they looked really "good" and so later that year I got a box of Fighting Uruk-Hai and Warriors of Rohan, which I painted to a better standard than the original Mordor Orcs and Warriors of Minas Tirith, as well as getting the original The Return of the King Rulebook, and then my hobby expanded (spiralled out of control) from there.

What about now?
Now I play all three main gaming systems from Games Workshops, after the decline in Lord of the Rings players in my local area. I still have my large collection of Lord of the Rings models, although I mainly focus on Warhammer 40,000 now, I do love playing Lord of the Rings, especially the Strategy Battle, and plan on trying to "convert" some of my fellow gamers to it. In the meantime, what's a good post without a couple of pictures?

Pictures:

   High Mage (Warhammer)                        Chariot of Khand (Lord of the Rings)           ,